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CLASS HAS THIS Mod Name Slot Cost Requirements Effects
  Powerful Friends Helmet 1 Rank 7 Collecting an Orb of Power causes nearby allies to increase their current Armor Charge by 1.
  Ashes to Assets Helmet 3 Rank 5 Gain bonus Super energy on grenade kills.
  Hands-On Helmet 3 Rank 5 Gain bonus Super energy on melee kills.
  Dynamo Helmet 3 Rank 5 Reduces Super cooldown when using your class ability near targets.
  Harmonic Siphon Helmet 1 Rank 6 Rapid final blows with weapons matching your Subclass create an Orb of Power.
  Kinetic Siphon Helmet 3 Rank 6 Rapid Kinetic weapon final blows create an Orb of Power.
  Solar Siphon Helmet 3 Rank 6 Rapid Solar weapon final blows create an Orb of Power.
  Void Siphon Helmet 3 Rank 6 Rapid Void weapon final blows create an Orb of Power.
  Stasis Siphon Helmet 3 Rank 6 Rapid Stasis weapon final blows create an Orb of Power.
  Arc Siphon Helmet 3 Rank 6 Rapid Arc weapon final blows create an Orb of Power.
  Kinetic Targeting Helmet 3 Rank 6 Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic weapons.
  Strand Targeting Helmet 3 Rank 6 Improved target acquisition, accuracy, and aim-down-sights speed for Strand weapons.
  Heavy Ammo Scout Helmet 1 Rank 5 When one of your ammo finder perks creates a brick of Heavy ammo for you, it also creates bricks of Heavy ammo for your allies.
  Special Ammo Finder Helmet 3 Rank 5 Increases the drop chance of Special ammo on kill.
  Heavy Ammo Finder Helmet 3 Rank 5 Increases the drop chance of Heavy ammo on kill.
  Harmonic Targeting Helmet 2 Rank 6 Improved target acquisition, accuracy, and aim-down-sights speed for weapons matching your Subclass.
  Arc Targeting Helmet 3 Rank 6 Improved target acquisition, accuracy, and aim-down-sights speed for Arc weapons.
  Solar Targeting Helmet 3 Rank 6 Improved target acquisition, accuracy, and aim-down-sights speed for Solar weapons.
  Special Ammo Scout Helmet 1 Rank 5 When one of your ammo finder perks creates a brick of Special ammo for you, it also creates bricks of Special ammo for your allies.
  Void Targeting Helmet 3 Rank 6 Improved target acquisition, accuracy, and aim-down-sights speed for Void weapons.
  Stasis Targeting Helmet 3 Rank 6 Improved target acquisition, accuracy, and aim-down-sights speed for Stasis weapons.
  Strand Siphon Helmet 3 Rank 6 Rapid Strand weapon final blows create an Orb of Power.
  Firepower Arms 3 Rank 5 Your grenade final blows create Orbs of Power.
  Anti-Barrier Pulse Rifle Arms 1 None Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions (also deal bonus damage to Barrier Champions).
  Overload Auto/SMG Arms 1 None Uninterrupted fire from Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  Bolstering Detonation Arms 2 Rank 5 Grants class ability energy when you cause damage with a grenade.
  Momentum Transfer Arms 3 Rank 5 Causing damage with a grenade reduces your melee cooldown.
  Impact Induction Arms 2 Rank 5 Causing damage with a melee attack reduces your grenade cooldown.
  Focusing Strike Arms 2 Rank 5 Grants class ability energy when you cause damage with a melee attack.
  Fastball Arms 1 Rank 5 Increases grenade throw distance.
  Piercing Sidearms Arms 1 None Sidearms gain shield-piercing rounds, which bypass combatant defenses.
  Strong against Barrier Champions.
  Unstoppable Scout Rifle Arms 1 None Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
  Void Dexterity Arms 3 Rank 6 Faster ready and stow speed for Void weapons.
  Kinetic Dexterity Arms 3 Rank 6 Faster ready and stow speed for Kinetic weapons.
  Stasis Dexterity Arms 3 Rank 6 Faster ready and stow speed for Stasis weapons.
  Arc Loader Arms 3 Rank 6 Increases reload speed of Arc weapons.
  Void Loader Arms 3 Rank 6 Increases reload speed of Void weapons.
  Strand Dexterity Arms 3 Rank 6 Faster ready and stow speed for Strand weapons.
  Overload Bow Arms 1 None Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  Harmonic Loader Arms 2 Rank 6  
  Strand Loader Arms 3 Rank 6 Increases reload speed of Strand weapons.
  Solar Loader Arms 3 Rank 6 Increases reload speed of Solar weapons.
  Arc Dexterity Arms 3 Rank 6 Faster ready and stow speed for Arc weapons.
  Kinetic Loader Arms 3 Rank 6 Increases reload speed of Kinetic weapons.
  Stasis Loader Arms 3 Rank 6 Increases reload speed of Stasis weapons.
  Solar Dexterity Arms 3 Rank 6 Faster ready and stow speed for Solar weapons.
  Heavy Handed Arms 1 Rank 5 Your powered melee final blows create Orbs of Power.
  Lucent Blades Chest 2 Rank 6 Increases the energy recharge rate of your equipped Swords. Your equipped Glaives gain more energy from dealing damage with their ranged attacks.
  Arc Resistance Chest 2 Rank 5 Reduces incoming Arc damage from combatants.
  Sniper Damage Resistance Chest 3 Rank 5 Reduces incoming damage from combatants that are at long range.
  Concussive Dampener Chest 1 Rank 5 Reduces incoming area-of-effect damage from combatants.
  Void Resistance Chest 2 Rank 5 Reduces incoming Void damage from combatants.
  Solar Resistance Chest 2 Rank 5 Reduces incoming Solar damage from combatants.
  Stasis Resistance Chest 2 Rank 5 Reduces incoming Stasis damage from combatants.
  Melee Damage Resistance Chest 3 Rank 5 Reduces incoming damage from combatants that are at point-blank range.
  Unflinching Arc Aim Chest 3 Rank 6 Reduces flinching from incoming fire while aiming an Arc weapon.
  Void Reserves Chest 3 Rank 6 Increases the amount of ammo you can carry for Void weapons.
  Kinetic Reserves Chest 3 Rank 6 Increases the amount of ammo you can carry for Kinetic weapons.
  Solar Reserves Chest 2 Rank 6 Increases the amount of ammo you can carry for Solar weapons.
  Unflinching Void Aim Chest 3 Rank 6 Reduces flinching from incoming fire while aiming a Void weapon.
  Unflinching Harmonic Aim Chest 2 Rank 6 Reduces flinching from incoming fire while aiming a weapon matching your Subclass.
  Unflinching Stasis Aim Chest 3 Rank 6 Reduces flinching from incoming fire while aiming a Stasis weapon.
  Unflinching Solar Aim Chest 3 Rank 6 Reduces flinching from incoming fire while aiming a Solar weapon.
  Unflinching Strand Aim Chest 3 Rank 6 Reduces flinching from incoming fire while aiming a Strand weapon.
  Stasis Reserves Chest 3 Rank 6 Increases the amount of ammo you can carry for Stasis weapons.
  Harmonic Reserves Chest 2 Rank 6 Increases the amount of ammo you can carry for weapons matching your Subclass.
  Unflinching Kinetic Aim Chest 3 Rank 6 Reduces flinching from incoming fire while aiming a Kinetic weapon.
  Strand Reserves Chest 1 Rank 6 Increases the amount of ammo you can carry for Strand weapons.
  Harmonic Resistance Chest 1 Rank 5 Reduces incoming damage from combatants matching your Subclass.
  Arc Reserves Chest 3 Rank 6 Increases the amount of ammo you can carry for Arc weapons.
  Recuperation Legs 1 Rank 5 Replenishes health each time you pick up an Orb of Power.
  Better Already Legs 1 Rank 5 Your health begins to regenerate immediately after picking up an Orb of Power.
  Absolution Legs 3 Rank 5 Reduces all ability cooldowns each time you pick up an Orb of Power.
  Invigoration Legs 1 Rank 5 Reduces melee cooldown each time you pick up an Orb of Power.
  Insulation Legs 1 Rank 5 Reduces class ability cooldown each time you pick up an Orb of Power.
  Innervation Legs 1 Rank 5 Reduces grenade cooldown each time you pick up an Orb of Power.
  Orbs of Restoration Legs 2 Rank 5 Picking up an Orb of Power grants a small amount of energy to your ability with the least energy.
  Arc Scavenger Legs 3 Rank 6 Arc weapons get bonus reserves when picking up ammo used by that weapon.
  Stasis Scavenger Legs 3 Rank 6 Stasis weapons get bonus reserves when picking up ammo used by that weapon.
  Harmonic Holster Legs 1 Rank 6 Gradually reloads your stowed weapons matching your Subclass over time.
  Kinetic Scavenger Legs 3 Rank 6 Kinetic weapons get bonus reserves when picking up ammo used by that weapon.
  Kinetic Holster Legs 2 Rank 6 Gradually reloads your stowed Kinetic weapons over time.
  Solar Scavenger Legs 3 Rank 6 Solar weapons get bonus reserves when picking up ammo used by that weapon.
  Strand Scavenger Legs 3 Rank 6 Strand weapons get bonus reserves when picking up ammo used by that weapon.
  Stasis Holster Legs 2 Rank 6 Gradually reloads your stowed Stasis weapons over time.
  Strand Holster Legs 2 Rank 6 Gradually reloads your stowed Strand weapons over time.
  Void Scavenger Legs 3 Rank 6 Void weapons get bonus reserves when picking up ammo used by that weapon.
  Arc Holster Legs 2 Rank 6 Gradually reloads your stowed Arc weapons over time.
  Solar Holster Legs 2 Rank 6 Gradually reloads your stowed Solar weapons over time.
  Harmonic Scavenger Legs 2 Rank 6 Weapons matching your Subclass get bonus reserves when picking up ammo used by that weapon.
  Void Holster Legs 2 Rank 6 Gradually reloads your stowed Void weapons over time.
  Bomber Class Item 1 Rank 5 Reduces grenade cooldown when using your class ability.
 
  Distribution Class Item 3 Rank 5 Reduces all ability cooldowns when using your class ability near targets.
  Outreach Class Item 1 Rank 5 Reduces melee cooldown when using your class ability.
  Reaper Class Item 3 Rank 6 After using your class ability, your next weapon final blow spawns an Orb of Power.
  Proximity Ward Class Item 2 Rank 7 Gain a powerful overshield while performing your finisher.
 
  Discipline Mod Any 3 Rank 5 Provides +10 Discipline.
  Minor Mobility Mod Any 1 Rank 5 Provides +5 Mobility.
  Minor Discipline Mod Any 1 Rank 5 Provides +5 Discipline.
  Minor Strength Mod Any 1 Rank 5 Provides +5 Strength.
  Mobility Mod Any 3 Rank 5 Provides +10 Mobility.
  Minor Recovery Mod Any 2 Rank 5 Provides +5 Recovery.
  Recovery Mod Any 4 Rank 5 Provides +10 Recovery.
  Intellect Mod Any 5 Rank 5 Provides +10 Intellect.
  Minor Resilience Mod Any 2 Rank 5 Provides +5 Resilience.
  Resilience Mod Any 3 Rank 5 Provides +10 Resilience.
  Strength Mod Any 3 Rank 5 Provides +10 Strength.
  Minor Intellect Mod Any 2 Rank 5 Provides +5 Intellect.
CLASS HAS THIS Mod Name Slot Cost Requirements Effects
  Anti-Barrier Pulse Rifle Arms 1 None Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier Champions (also deal bonus damage to Barrier Champions).
  Overload Auto/SMG Arms 1 None Uninterrupted fire from Auto Rifles and Submachine Guns grants bullets that stun combatants, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.
  Piercing Sidearms Arms 1 None Sidearms gain shield-piercing rounds, which bypass combatant defenses.
   
   
   
  Strong against Barrier Champions.
  Unstoppable Scout Rifle Arms 1 None Aiming down sights for a short time causes Scout Rifles you wield to fire a powerful explosive payload that stuns unshielded combatants. Strong against Unstoppable Champions.
  Overload Bow Arms 1 None Damage by fully drawn arrows disrupts combatants, stunning them, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.