CLASS HAS THIS |
Mod Name |
Slot |
Cost |
Requirements |
Effects |
|
Powerful Friends |
Helmet |
1 |
Rank 7 |
Collecting an Orb of Power causes nearby allies to increase their current
Armor Charge by 1. |
|
Ashes to Assets |
Helmet |
3 |
Rank 5 |
Gain bonus Super energy on grenade kills. |
|
Hands-On |
Helmet |
3 |
Rank 5 |
Gain bonus Super energy on melee kills. |
|
Dynamo |
Helmet |
3 |
Rank 5 |
Reduces Super cooldown when using your class ability near targets. |
|
Harmonic Siphon |
Helmet |
1 |
Rank 6 |
Rapid final blows with weapons matching your Subclass create an Orb of
Power. |
|
Kinetic Siphon |
Helmet |
3 |
Rank 6 |
Rapid Kinetic weapon final blows create an Orb of Power. |
|
Solar Siphon |
Helmet |
3 |
Rank 6 |
Rapid Solar weapon final blows create an Orb of Power. |
|
Void Siphon |
Helmet |
3 |
Rank 6 |
Rapid Void weapon final blows create an Orb of Power. |
|
Stasis Siphon |
Helmet |
3 |
Rank 6 |
Rapid Stasis weapon final blows create an Orb of Power. |
|
Arc Siphon |
Helmet |
3 |
Rank 6 |
Rapid Arc weapon final blows create an Orb of Power. |
|
Kinetic Targeting |
Helmet |
3 |
Rank 6 |
Improved target acquisition, accuracy, and aim-down-sights speed for Kinetic
weapons. |
|
Strand Targeting |
Helmet |
3 |
Rank 6 |
Improved target acquisition, accuracy, and aim-down-sights speed for Strand
weapons. |
|
Heavy Ammo Scout |
Helmet |
1 |
Rank 5 |
When one of your ammo finder perks creates a brick of Heavy ammo for you, it
also creates bricks of Heavy ammo for your allies. |
|
Special Ammo Finder |
Helmet |
3 |
Rank 5 |
Increases the drop chance of Special ammo on kill. |
|
Heavy Ammo Finder |
Helmet |
3 |
Rank 5 |
Increases the drop chance of Heavy ammo on kill. |
|
Harmonic Targeting |
Helmet |
2 |
Rank 6 |
Improved target acquisition, accuracy, and aim-down-sights speed for weapons
matching your Subclass. |
|
Arc Targeting |
Helmet |
3 |
Rank 6 |
Improved target acquisition, accuracy, and aim-down-sights speed for Arc
weapons. |
|
Solar Targeting |
Helmet |
3 |
Rank 6 |
Improved target acquisition, accuracy, and aim-down-sights speed for Solar
weapons. |
|
Special Ammo Scout |
Helmet |
1 |
Rank 5 |
When one of your ammo finder perks creates a brick of Special ammo for you,
it also creates bricks of Special ammo for your allies. |
|
Void Targeting |
Helmet |
3 |
Rank 6 |
Improved target acquisition, accuracy, and aim-down-sights speed for Void
weapons. |
|
Stasis Targeting |
Helmet |
3 |
Rank 6 |
Improved target acquisition, accuracy, and aim-down-sights speed for Stasis
weapons. |
|
Strand Siphon |
Helmet |
3 |
Rank 6 |
Rapid Strand weapon final blows create an Orb of Power. |
|
Firepower |
Arms |
3 |
Rank 5 |
Your grenade final blows create Orbs of Power. |
|
Anti-Barrier Pulse Rifle |
Arms |
1 |
None |
Pulse Rifles you are wielding fire shield-piercing rounds and stun Barrier
Champions (also deal bonus damage to Barrier Champions). |
|
Overload Auto/SMG |
Arms |
1 |
None |
Uninterrupted fire from Auto Rifles and Submachine Guns grants bullets that
stun combatants, delaying ability energy regeneration and lowering combatant
damage output. Strong against Overload Champions. |
|
Bolstering Detonation |
Arms |
2 |
Rank 5 |
Grants class ability energy when you cause damage with a grenade. |
|
Momentum Transfer |
Arms |
3 |
Rank 5 |
Causing damage with a grenade reduces your melee cooldown. |
|
Impact Induction |
Arms |
2 |
Rank 5 |
Causing damage with a melee attack reduces your grenade cooldown. |
|
Focusing Strike |
Arms |
2 |
Rank 5 |
Grants class ability energy when you cause damage with a melee attack. |
|
Fastball |
Arms |
1 |
Rank 5 |
Increases grenade throw distance. |
|
Piercing Sidearms |
Arms |
1 |
None |
Sidearms gain shield-piercing rounds, which bypass combatant defenses. |
|
Strong against Barrier Champions. |
|
Unstoppable Scout Rifle |
Arms |
1 |
None |
Aiming down sights for a short time causes Scout Rifles you wield to fire a
powerful explosive payload that stuns unshielded combatants. Strong against
Unstoppable Champions. |
|
Void Dexterity |
Arms |
3 |
Rank 6 |
Faster ready and stow speed for Void weapons. |
|
Kinetic Dexterity |
Arms |
3 |
Rank 6 |
Faster ready and stow speed for Kinetic weapons. |
|
Stasis Dexterity |
Arms |
3 |
Rank 6 |
Faster ready and stow speed for Stasis weapons. |
|
Arc Loader |
Arms |
3 |
Rank 6 |
Increases reload speed of Arc weapons. |
|
Void Loader |
Arms |
3 |
Rank 6 |
Increases reload speed of Void weapons. |
|
Strand Dexterity |
Arms |
3 |
Rank 6 |
Faster ready and stow speed for Strand weapons. |
|
Overload Bow |
Arms |
1 |
None |
Damage by fully drawn arrows disrupts combatants, stunning them, delaying
ability energy regeneration and lowering combatant damage output. Strong
against Overload Champions. |
|
Harmonic Loader |
Arms |
2 |
Rank 6 |
|
|
Strand Loader |
Arms |
3 |
Rank 6 |
Increases reload speed of Strand weapons. |
|
Solar Loader |
Arms |
3 |
Rank 6 |
Increases reload speed of Solar weapons. |
|
Arc Dexterity |
Arms |
3 |
Rank 6 |
Faster ready and stow speed for Arc weapons. |
|
Kinetic Loader |
Arms |
3 |
Rank 6 |
Increases reload speed of Kinetic weapons. |
|
Stasis Loader |
Arms |
3 |
Rank 6 |
Increases reload speed of Stasis weapons. |
|
Solar Dexterity |
Arms |
3 |
Rank 6 |
Faster ready and stow speed for Solar weapons. |
|
Heavy Handed |
Arms |
1 |
Rank 5 |
Your powered melee final blows create Orbs of Power. |
|
Lucent Blades |
Chest |
2 |
Rank 6 |
Increases the energy recharge rate of your equipped Swords. Your equipped
Glaives gain more energy from dealing damage with their ranged attacks. |
|
Arc Resistance |
Chest |
2 |
Rank 5 |
Reduces incoming Arc damage from combatants. |
|
Sniper Damage Resistance |
Chest |
3 |
Rank 5 |
Reduces incoming damage from combatants that are at long range. |
|
Concussive Dampener |
Chest |
1 |
Rank 5 |
Reduces incoming area-of-effect damage from combatants. |
|
Void Resistance |
Chest |
2 |
Rank 5 |
Reduces incoming Void damage from combatants. |
|
Solar Resistance |
Chest |
2 |
Rank 5 |
Reduces incoming Solar damage from combatants. |
|
Stasis Resistance |
Chest |
2 |
Rank 5 |
Reduces incoming Stasis damage from combatants. |
|
Melee Damage Resistance |
Chest |
3 |
Rank 5 |
Reduces incoming damage from combatants that are at point-blank range. |
|
Unflinching Arc Aim |
Chest |
3 |
Rank 6 |
Reduces flinching from incoming fire while aiming an Arc weapon. |
|
Void Reserves |
Chest |
3 |
Rank 6 |
Increases the amount of ammo you can carry for Void weapons. |
|
Kinetic Reserves |
Chest |
3 |
Rank 6 |
Increases the amount of ammo you can carry for Kinetic weapons. |
|
Solar Reserves |
Chest |
2 |
Rank 6 |
Increases the amount of ammo you can carry for Solar weapons. |
|
Unflinching Void Aim |
Chest |
3 |
Rank 6 |
Reduces flinching from incoming fire while aiming a Void weapon. |
|
Unflinching Harmonic Aim |
Chest |
2 |
Rank 6 |
Reduces flinching from incoming fire while aiming a weapon matching your
Subclass. |
|
Unflinching Stasis Aim |
Chest |
3 |
Rank 6 |
Reduces flinching from incoming fire while aiming a Stasis weapon. |
|
Unflinching Solar Aim |
Chest |
3 |
Rank 6 |
Reduces flinching from incoming fire while aiming a Solar weapon. |
|
Unflinching Strand Aim |
Chest |
3 |
Rank 6 |
Reduces flinching from incoming fire while aiming a Strand weapon. |
|
Stasis Reserves |
Chest |
3 |
Rank 6 |
Increases the amount of ammo you can carry for Stasis weapons. |
|
Harmonic Reserves |
Chest |
2 |
Rank 6 |
Increases the amount of ammo you can carry for weapons matching your
Subclass. |
|
Unflinching Kinetic Aim |
Chest |
3 |
Rank 6 |
Reduces flinching from incoming fire while aiming a Kinetic weapon. |
|
Strand Reserves |
Chest |
1 |
Rank 6 |
Increases the amount of ammo you can carry for Strand weapons. |
|
Harmonic Resistance |
Chest |
1 |
Rank 5 |
Reduces incoming damage from combatants matching your Subclass. |
|
Arc Reserves |
Chest |
3 |
Rank 6 |
Increases the amount of ammo you can carry for Arc weapons. |
|
Recuperation |
Legs |
1 |
Rank 5 |
Replenishes health each time you pick up an Orb of Power. |
|
Better Already |
Legs |
1 |
Rank 5 |
Your health begins to regenerate immediately after picking up an Orb of
Power. |
|
Absolution |
Legs |
3 |
Rank 5 |
Reduces all ability cooldowns each time you pick up an Orb of Power. |
|
Invigoration |
Legs |
1 |
Rank 5 |
Reduces melee cooldown each time you pick up an Orb of Power. |
|
Insulation |
Legs |
1 |
Rank 5 |
Reduces class ability cooldown each time you pick up an Orb of Power. |
|
Innervation |
Legs |
1 |
Rank 5 |
Reduces grenade cooldown each time you pick up an Orb of Power. |
|
Orbs of Restoration |
Legs |
2 |
Rank 5 |
Picking up an Orb of Power grants a small amount of energy to your ability
with the least energy. |
|
Arc Scavenger |
Legs |
3 |
Rank 6 |
Arc weapons get bonus reserves when picking up ammo used by that weapon. |
|
Stasis Scavenger |
Legs |
3 |
Rank 6 |
Stasis weapons get bonus reserves when picking up ammo used by that weapon. |
|
Harmonic Holster |
Legs |
1 |
Rank 6 |
Gradually reloads your stowed weapons matching your Subclass over time. |
|
Kinetic Scavenger |
Legs |
3 |
Rank 6 |
Kinetic weapons get bonus reserves when picking up ammo used by that weapon. |
|
Kinetic Holster |
Legs |
2 |
Rank 6 |
Gradually reloads your stowed Kinetic weapons over time. |
|
Solar Scavenger |
Legs |
3 |
Rank 6 |
Solar weapons get bonus reserves when picking up ammo used by that weapon. |
|
Strand Scavenger |
Legs |
3 |
Rank 6 |
Strand weapons get bonus reserves when picking up ammo used by that weapon. |
|
Stasis Holster |
Legs |
2 |
Rank 6 |
Gradually reloads your stowed Stasis weapons over time. |
|
Strand Holster |
Legs |
2 |
Rank 6 |
Gradually reloads your stowed Strand weapons over time. |
|
Void Scavenger |
Legs |
3 |
Rank 6 |
Void weapons get bonus reserves when picking up ammo used by that weapon. |
|
Arc Holster |
Legs |
2 |
Rank 6 |
Gradually reloads your stowed Arc weapons over time. |
|
Solar Holster |
Legs |
2 |
Rank 6 |
Gradually reloads your stowed Solar weapons over time. |
|
Harmonic Scavenger |
Legs |
2 |
Rank 6 |
Weapons matching your Subclass get bonus reserves when picking up ammo used
by that weapon. |
|
Void Holster |
Legs |
2 |
Rank 6 |
Gradually reloads your stowed Void weapons over time. |
|
Bomber |
Class Item |
1 |
Rank 5 |
Reduces grenade cooldown when using your class ability. |
|
|
Distribution |
Class Item |
3 |
Rank 5 |
Reduces all ability cooldowns when using your class ability near targets. |
|
Outreach |
Class Item |
1 |
Rank 5 |
Reduces melee cooldown when using your class ability. |
|
Reaper |
Class Item |
3 |
Rank 6 |
After using your class ability, your next weapon final blow spawns an Orb of
Power. |
|
Proximity Ward |
Class Item |
2 |
Rank 7 |
Gain a powerful overshield while performing your finisher. |
|
|
Discipline Mod |
Any |
3 |
Rank 5 |
Provides +10 Discipline. |
|
Minor Mobility Mod |
Any |
1 |
Rank 5 |
Provides +5 Mobility. |
|
Minor Discipline Mod |
Any |
1 |
Rank 5 |
Provides +5 Discipline. |
|
Minor Strength Mod |
Any |
1 |
Rank 5 |
Provides +5 Strength. |
|
Mobility Mod |
Any |
3 |
Rank 5 |
Provides +10 Mobility. |
|
Minor Recovery Mod |
Any |
2 |
Rank 5 |
Provides +5 Recovery. |
|
Recovery Mod |
Any |
4 |
Rank 5 |
Provides +10 Recovery. |
|
Intellect Mod |
Any |
5 |
Rank 5 |
Provides +10 Intellect. |
|
Minor Resilience Mod |
Any |
2 |
Rank 5 |
Provides +5 Resilience. |
|
Resilience Mod |
Any |
3 |
Rank 5 |
Provides +10 Resilience. |
|
Strength Mod |
Any |
3 |
Rank 5 |
Provides +10 Strength. |
|
Minor Intellect Mod |
Any |
2 |
Rank 5 |
Provides +5 Intellect. |